Factories
Factories are the backbone of your economy, generating resources and supporting production. Efficient layouts and upgrade priorities can significantly increase long-term income and overall progression.
View Factories →Military buildings unlock stronger units as your economy grows. Barracks are the first military structure every player needs, while Tank Bases, Helipads, and Missile Hangars become the foundation of late-game armies. Building economy first and military second is generally the most effective strategy.
| Building | Cost | Primary Unit | Role | Recommended |
|---|---|---|---|---|
| Border Tower | $150 | Soldier | Early Defense | ★★★ |
| Barracks | $750 | 2 Soldiers | Infantry Production | ★★★★★ |
| Sniper Tower | $4,000 | Sniper | Defense | ★★★ |
| Vehicle Base | $8,000 | 2 Light Vehicles | Fast Attack | ★★★★ |
| Tank Base | $25,000 | 2 Tanks | Heavy Assault | ★★★★★ |
| Helipad | $140,000 | Helicopters | Air Support | ★★★★★ |
| Special Forces | $300,000 | Elite Infantry | Advanced Combat | ★★★★ |
| Missile Hangar | $600,000 | Rocket Units | Long Range | ★★★★★ |
| Hangar | $1,200,000 | Fighter Jets | Air Control | ★★★★ |
| Big Tank Base | $2,400,000 | Modern Tanks | Heavy Armor | ★★★★★ |
| Big Hangar | $3,000,000 | Fighter Jets | Air Superiority | ★★★★ |
| Rocket Bunker | $5,000,000,000 | Elite Artillery | End Game | ★★★★★ |
| Mech Robot | $25,000,000,000 | Mechs | Heavy Combat | ★★★★★ |
| Spider Base | $75,000,000,000 | Spider Mechs | Advanced Assault | ★★★★★ |
| Air Fortress | $150,000,000,000 | Night Copters | Ultimate Air Unit | ★★★★★ |
Values are based on the current public game data and may change with future updates.
Each building category plays a different role in your overall strategy. Understanding when and where to use each type is essential for building a strong economy, expanding your base, and creating a powerful army.
Factories are the backbone of your economy, generating resources and supporting production. Efficient layouts and upgrade priorities can significantly increase long-term income and overall progression.
View Factories →Houses increase population capacity and provide additional worker slots. Expanding your housing at the right time allows your economy and military to scale more efficiently.
View Houses →Military buildings produce combat units and strengthen your defenses. From basic Barracks to advanced Tank Bases and Air Fortresses, these structures determine your offensive and defensive capabilities.
View Military Buildings →Special buildings offer unique utility beyond standard economy or combat functions. They include research facilities, resource storage, support structures, and other buildings that improve production efficiency or unlock strategic advantages.
View Special Buildings →| Stage | Best Building | Purpose |
|---|---|---|
| Early Game | Barracks | Train basic soldiers |
| Early Mid Game | Vehicle Base | Mobile ground units |
| Mid Game | Tank Base | Strong frontline attack |
| Mid Game | Helipad | Air mobility |
| Late Game | Missile Hangar | Long-range damage |
| End Game | Big Tank Base / Air Fortress | Maximum combat power |
Role: Infantry Production
Barracks should be the first military building most players construct. It produces basic soldiers and allows expansion into offensive gameplay while remaining affordable.
Role: Heavy Assault
Tank Base unlocks armored units with significantly higher durability than infantry, making it one of the strongest mid-game investments.
Role: Air Support
Helicopters move faster than ground units and can pressure multiple targets quickly.
Role: Long-Range Support
Missile units provide heavy damage from a safe distance and pair exceptionally well with air units.
| Priority | Building |
|---|---|
| S | Barracks |
| S | Tank Base |
| S | Helipad |
| S | Missile Hangar |
| A | Vehicle Base |
| A | Special Forces |
| A | Big Tank Base |
| B | Sniper Tower |
| B | Hangar |
| C | Border Tower |
You can also check the ROI Calculator to evaluate building efficiency and plan better upgrades.
The optimal first buildings depend on your strategy, but most openings begin with a house for population followed by a factory for income. The exact sequence varies by build order—see the build orders section for specific construction timelines.
Building ROI measures the resource return relative to construction cost. High-ROI buildings pay for themselves quickly and generate ongoing profit. The ROI Calculator on the tools page helps evaluate building investments for any strategy.
Certain buildings provide bonuses when placed adjacent to compatible structures. Factory planning plans benefit from placement efficiencies that increase income output, making placement planning an important strategic skill.
The answer depends on the building type, game stage, and your strategy. Upgrades are generally more cost-effective for buildings you already own, while new construction is better when expanding to new territory. Evaluate each decision using the ROI plan.
Each building category has its own detailed page accessible from the links below. Each page covers building functions, strategic applications, placement guidelines, and tier rankings.